CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

major_interest_liege_trigger

major_interest_liege_trigger = { LISTNAME = … }

game/common/scripted_triggers/00_relation_triggers.txt, line 760 (7 lines). Parameters: $LISTNAME$.

major_interest_liege_trigger is a scripted trigger in Crusader Kings III, written at line 760 of its file. A call passes 1 parameter: LISTNAME. The game's script calls it in 2 places, among them get_characters_of_major_interest_effect (scripted effect) and get_characters_of_major_interest_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.

The comment above it in the file

Support trigger

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
major_interest_liege_trigger = {
	exists = liege
	NOR = {
		this = this.liege
		liege = { is_in_list = $LISTNAME$ }
	}
}

As written in game/common/scripted_triggers/00_relation_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls major_interest_liege_trigger.

Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?