Scripted trigger
major_interest_liege_trigger
major_interest_liege_trigger = { LISTNAME = … }game/common/scripted_triggers/00_relation_triggers.txt, line 760 (7 lines). Parameters: $LISTNAME$.
major_interest_liege_trigger is a scripted trigger in Crusader Kings III, written at line 760 of its file. A call passes 1 parameter: LISTNAME. The game's script calls it in 2 places, among them get_characters_of_major_interest_effect (scripted effect) and get_characters_of_major_interest_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
The comment above it in the file
Support trigger
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
major_interest_liege_trigger = {
exists = liege
NOR = {
this = this.liege
liege = { is_in_list = $LISTNAME$ }
}
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls major_interest_liege_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.