CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

loves_food_trigger

loves_food_trigger = yes

game/common/scripted_triggers/00_personality_triggers.txt, line 210 (11 lines). No parameters.

loves_food_trigger is a scripted trigger in Crusader Kings III, written at line 210 of its file. It takes no parameters: loves_food_trigger = yes (or no). The game's script calls it in 8 places, among them … praise… the … (activity pulse), excellent_food (activity pulse) and lauded_food (activity pulse). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
loves_food_trigger = {
	NOR = {
		has_trait = inappetetic
		has_trait = temperate
	}
	OR = {
		has_trait = comfort_eater
		has_trait = gluttonous
		has_court_position = food_taster_court_position
	}
}

As written in game/common/scripted_triggers/00_personality_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls loves_food_trigger.

Activity pulse actions (3)

  • … praise… the …
  • excellent_food
  • lauded_food

Events (2)

Court amenities (1)

  • Quality of Food

Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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