Scripted trigger
loves_food_trigger
loves_food_trigger = yesgame/common/scripted_triggers/00_personality_triggers.txt, line 210 (11 lines). No parameters.
loves_food_trigger is a scripted trigger in Crusader Kings III, written at line 210 of its file. It takes no parameters: loves_food_trigger = yes (or no). The game's script calls it in 8 places, among them … praise… the … (activity pulse), excellent_food (activity pulse) and lauded_food (activity pulse). Patch 1.20.1.2, from game/common/scripted_triggers/00_personality_triggers.txt.
What it checks
- Does not have the Trait: Inappetetic
- Does not have the Trait: Temperate
One of these
- Has the Trait: Comfort Eater
or
Has the Trait: Gluttonousor
has_court_position = food_taster_court_position
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
loves_food_trigger = {
NOR = {
has_trait = inappetetic
has_trait = temperate
}
OR = {
has_trait = comfort_eater
has_trait = gluttonous
has_court_position = food_taster_court_position
}
}As written in game/common/scripted_triggers/00_personality_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls loves_food_trigger.
Activity pulse actions (3)
- … praise… the …
- excellent_food
- lauded_food
Events (2)
- Epicurean Entertainment
court.9100 - Overt Overindulgence
court.9300
Scripted effects (2)
Court amenities (1)
- Quality of Food
Source: game/common/scripted_triggers/00_personality_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.