Scripted trigger
lover_is_secret_trigger
lover_is_secret_trigger = { CHARACTER = … }game/common/scripted_triggers/00_relation_triggers.txt, line 517 (6 lines). Parameters: $CHARACTER$.
lover_is_secret_trigger is a scripted trigger in Crusader Kings III, written at line 517 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them feast_default_3002_lover_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
- Any secret:
secret_target = $CHARACTER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
lover_is_secret_trigger = {
any_secret = {
type = secret_lover
secret_target = $CHARACTER$
}
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls lover_is_secret_trigger.
Scripted triggers inside an event file (1)
- feast_default_3002_lover_trigger
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.