CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

long_pilgrimage_trigger

long_pilgrimage_trigger = yes

game/common/scripted_triggers/00_pilgrimage_triggers.txt, line 53 (6 lines). No parameters.

long_pilgrimage_trigger is a scripted trigger in Crusader Kings III, written at line 53 of its file. It takes no parameters: long_pilgrimage_trigger = yes (or no). The game's script calls it in 1 place, among them give_pilgrimage_reward_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_pilgrimage_triggers.txt.

What it checks

  • Your activity: Pilgrimage distance is long pilgrimage var

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
long_pilgrimage_trigger = {
	root.involved_activity ?= {
		exists = var:pilgrimage_distance
		var:pilgrimage_distance = flag:long_pilgrimage_var 
	}
}

As written in game/common/scripted_triggers/00_pilgrimage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls long_pilgrimage_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/00_pilgrimage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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