Scripted trigger
location_has_normal_or_worse_winter_trigger
location_has_normal_or_worse_winter_trigger = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 29 (8 lines). No parameters.
location_has_normal_or_worse_winter_trigger is a scripted trigger in Crusader Kings III, written at line 29 of its file. It takes no parameters: location_has_normal_or_worse_winter_trigger = yes (or no). The game's script calls it in 2 places, among them … Tithe (event ep3_laamp_flavour_ewan.4041) and yearly_health_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
- Their location:
One of these
has_province_modifier = winter_normal_modifieror
has_province_modifier = winter_harsh_modifier
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
location_has_normal_or_worse_winter_trigger = {
location = {
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls location_has_normal_or_worse_winter_trigger.
Events (1)
- … Tithe
ep3_laamp_flavour_ewan.4041
On actions (the game's own hooks) (1)
- yearly_health_pulse
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.