Scripted trigger · Wandering Nobles files
local_guild_trigger
local_guild_trigger = yesgame/common/scripted_triggers/06_bp3_triggers.txt, line 36 (17 lines). No parameters.
local_guild_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 36 of its file. It takes no parameters: local_guild_trigger = yes (or no). The game's script calls it in 2 places, among them The … (event travel_events_bp3.20) and internal_affairs_30_barony_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.
What it checks
One of these
has_building_or_higher = watermills_01or
has_building_or_higher = windmills_01or
has_building_or_higher = common_tradeport_01or
has_building_or_higher = pastures_01or
has_building_or_higher = hunting_grounds_01or
has_building_or_higher = orchards_01or
has_building_or_higher = logging_camps_01or
has_building_or_higher = quarries_01or
has_building_or_higher = smiths_01or
has_building_or_higher = stables_01or
has_building_or_higher = guild_halls_01or
has_building_or_higher = hospices_01or
has_building_or_higher = workshops_01
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
local_guild_trigger = {
OR = {
has_building_or_higher = watermills_01
has_building_or_higher = windmills_01
has_building_or_higher = common_tradeport_01
has_building_or_higher = pastures_01
has_building_or_higher = hunting_grounds_01
has_building_or_higher = orchards_01
has_building_or_higher = logging_camps_01
has_building_or_higher = quarries_01
has_building_or_higher = smiths_01
has_building_or_higher = stables_01
has_building_or_higher = guild_halls_01
has_building_or_higher = hospices_01
has_building_or_higher = workshops_01
}
}As written in game/common/scripted_triggers/06_bp3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls local_guild_trigger.
Events (1)
- The …
travel_events_bp3.20
Scripted triggers inside an event file (1)
- internal_affairs_30_barony_trigger
Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.