CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Wandering Nobles files

local_guild_trigger

local_guild_trigger = yes

game/common/scripted_triggers/06_bp3_triggers.txt, line 36 (17 lines). No parameters.

local_guild_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 36 of its file. It takes no parameters: local_guild_trigger = yes (or no). The game's script calls it in 2 places, among them The … (event travel_events_bp3.20) and internal_affairs_30_barony_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.

What it checks

  • One of these

    • has_building_or_higher = watermills_01
    • or

      has_building_or_higher = windmills_01
    • or

      has_building_or_higher = common_tradeport_01
    • or

      has_building_or_higher = pastures_01
    • or

      has_building_or_higher = hunting_grounds_01
    • or

      has_building_or_higher = orchards_01
    • or

      has_building_or_higher = logging_camps_01
    • or

      has_building_or_higher = quarries_01
    • or

      has_building_or_higher = smiths_01
    • or

      has_building_or_higher = stables_01
    • or

      has_building_or_higher = guild_halls_01
    • or

      has_building_or_higher = hospices_01
    • or

      has_building_or_higher = workshops_01

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
local_guild_trigger = {
	OR = {
		has_building_or_higher = watermills_01
		has_building_or_higher = windmills_01
		has_building_or_higher = common_tradeport_01
		has_building_or_higher = pastures_01
		has_building_or_higher = hunting_grounds_01
		has_building_or_higher = orchards_01
		has_building_or_higher = logging_camps_01
		has_building_or_higher = quarries_01
		has_building_or_higher = smiths_01
		has_building_or_higher = stables_01
		has_building_or_higher = guild_halls_01
		has_building_or_higher = hospices_01
		has_building_or_higher = workshops_01
	}
}

As written in game/common/scripted_triggers/06_bp3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls local_guild_trigger.

Events (1)

Scripted triggers inside an event file (1)

  • internal_affairs_30_barony_trigger

Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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