CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

liege_is_responsible_for_treatment_trigger

liege_is_responsible_for_treatment_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 776 (14 lines). No parameters.

liege_is_responsible_for_treatment_trigger is a scripted trigger in Crusader Kings III, written at line 776 of its file. It takes no parameters: liege_is_responsible_for_treatment_trigger = yes (or no). The game's script calls it in 3 places, among them inform_liege_about_disease_treatment_effect (scripted effect), inform_liege_about_wound_treatment_effect (scripted effect) and liege_picks_treatment_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

  • Is not a ruler
  • One of these

    • If

      a check the game hides

      Then

      • this = liege.primary_spouse
    • or

      If

      a check the game hides

      Then

      • this = liege.player_heir

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
liege_is_responsible_for_treatment_trigger = {
	is_ruler = no
	exists = liege
	OR = {
		trigger_if = {
			limit = { exists = liege.primary_spouse }
			this = liege.primary_spouse
		}
		trigger_if = {
			limit = { exists = liege.player_heir }
			this = liege.player_heir
		}
	}
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls liege_is_responsible_for_treatment_trigger.

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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