Scripted trigger
liege_is_responsible_for_treatment_trigger
liege_is_responsible_for_treatment_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 776 (14 lines). No parameters.
liege_is_responsible_for_treatment_trigger is a scripted trigger in Crusader Kings III, written at line 776 of its file. It takes no parameters: liege_is_responsible_for_treatment_trigger = yes (or no). The game's script calls it in 3 places, among them inform_liege_about_disease_treatment_effect (scripted effect), inform_liege_about_wound_treatment_effect (scripted effect) and liege_picks_treatment_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
- Is not a ruler
One of these
If
a check the game hides
Then
this = liege.primary_spouse
or
If
a check the game hides
Then
this = liege.player_heir
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
liege_is_responsible_for_treatment_trigger = {
is_ruler = no
exists = liege
OR = {
trigger_if = {
limit = { exists = liege.primary_spouse }
this = liege.primary_spouse
}
trigger_if = {
limit = { exists = liege.player_heir }
this = liege.player_heir
}
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls liege_is_responsible_for_treatment_trigger.
Scripted effects (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.