Scripted trigger
launch_hungarian_migration_sub_vassal_liege_pairing_trigger
launch_hungarian_migration_sub_vassal_liege_pairing_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 31 (13 lines). No parameters.
launch_hungarian_migration_sub_vassal_liege_pairing_trigger is a scripted trigger in Crusader Kings III, written at line 31 of its file. It takes no parameters: launch_hungarian_migration_sub_vassal_liege_pairing_trigger = yes (or no). The game's script calls it in 1 place, among them launch_hungarian_migration_scripted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
launch_hungarian_migration_sub_vassal_liege_pairing_trigger = {
tier = tier_county
#Liege should be a suitable duke within Pannonia.
holder = scope:receiving_vassal.liege
#Double-check that the duke can afford to give a title away.
scope:receiving_vassal.liege = {
any_held_title = {
count >= 2
title_tier = county
title_province = { geographical_region = custom_hungary }
}
}
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls launch_hungarian_migration_sub_vassal_liege_pairing_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.