Scripted trigger
launch_hungarian_migration_ducal_processing_trigger
launch_hungarian_migration_ducal_processing_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 9 (11 lines). No parameters.
launch_hungarian_migration_ducal_processing_trigger is a scripted trigger in Crusader Kings III, written at line 9 of its file. It takes no parameters: launch_hungarian_migration_ducal_processing_trigger = yes (or no). The game's script calls it in 1 place, among them launch_hungarian_migration_scripted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
The comment above it in the file
Launch the Hungarian Migration
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
launch_hungarian_migration_ducal_processing_trigger = {
#We're currently processing dukes.
highest_held_title_tier = tier_duchy
#Doesn't hold a valid duchy-tier title in Pannonia.
NOT = {
any_held_title = {
title_tier = duchy
title_capital_county.title_province = { geographical_region = custom_hungary }
}
}
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls launch_hungarian_migration_ducal_processing_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.