CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

launch_hungarian_migration_direct_vassal_requirements_trigger

launch_hungarian_migration_direct_vassal_requirements_trigger = { INVADER = … }

game/common/scripted_triggers/00_major_decision_triggers.txt, line 45 (4 lines). Parameters: $INVADER$.

launch_hungarian_migration_direct_vassal_requirements_trigger is a scripted trigger in Crusader Kings III, written at line 45 of its file. A call passes 1 parameter: INVADER. The game's script calls it in 1 place, among them launch_hungarian_migration_scripted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.

What it checks

  • Title tier exactly County
  • holder = $INVADER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
launch_hungarian_migration_direct_vassal_requirements_trigger = {
	tier = tier_county
	holder = $INVADER$
}

As written in game/common/scripted_triggers/00_major_decision_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls launch_hungarian_migration_direct_vassal_requirements_trigger.

Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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