Scripted trigger · Wandering Nobles files
later_historical_gold_mine_trigger
later_historical_gold_mine_trigger = yesgame/common/scripted_triggers/06_bp3_triggers.txt, line 11 (6 lines). No parameters.
later_historical_gold_mine_trigger is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 11 of its file. It takes no parameters: later_historical_gold_mine_trigger = yes (or no). The game's script calls it in 1 place, among them Mine Your Own Business (event bp3_survey.1060). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.
The comment above it in the file
Used to keep track of mines found after our time period, so they have a higher chance to spawn for the Inspection event, particularly in Norway
What it checks
One of these
this = province:1705or
this = province:1665
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
later_historical_gold_mine_trigger = {
OR = {
this = province:1705 # Kildonan Gold Rush, 1869
this = province:1665 # Dolgellau Gold Rush, Mid-19th century
}
}As written in game/common/scripted_triggers/06_bp3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls later_historical_gold_mine_trigger.
Events (1)
- Mine Your Own Business
bp3_survey.1060
Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.