Scripted trigger · Wandering Nobles files
landless_inspector_king_of_the_wilds
landless_inspector_king_of_the_wilds = yesgame/common/scripted_triggers/06_bp3_triggers.txt, line 195 (23 lines). No parameters.
landless_inspector_king_of_the_wilds is a scripted trigger in Crusader Kings III, in the Wandering Nobles files, written at line 195 of its file. It takes no parameters: landless_inspector_king_of_the_wilds = yes (or no). The game's script calls it in 5 places, among them battle_winner_prestige_gain (script value), gold_refill_value (script value) and gold_refill_value_tt (script value). Patch 1.20.1.2, from game/common/scripted_triggers/06_bp3_triggers.txt.
What it checks
- Depending on has character modifier:
- When has character modifier is Master of Terrain (Forest) › Their location:
terrain = forest
- When has character modifier is Master of Terrain (Jungle) › Their location:
terrain = jungle
- When has character modifier is Master of Terrain (Taiga) › Their location:
terrain = taiga
- When has character modifier is Master of Terrain (Wetlands) › Their location:
terrain = wetlands
- When has character modifier is Master of Terrain (Mountains) › Their location:
terrain = mountains
- When has character modifier is Master of Terrain (Hills) › Their location:
terrain = hills
- When has character modifier is Master of Terrain (Desert Mountains) › Their location:
terrain = desert_mountains
- When has character modifier is Master of Terrain (Plains) › Their location:
terrain = plains
- When has character modifier is Master of Terrain (Steppe) › Their location:
terrain = steppe
- When has character modifier is Master of Terrain (Farmlands) › Their location:
terrain = farmlands
- When has character modifier is Master of Terrain (Floodplains) › Their location:
terrain = floodplains
- When has character modifier is Master of Terrain (Drylands) › Their location:
terrain = drylands
- When has character modifier is Master of Terrain (Desert) › Their location:
terrain = desert
- When has character modifier is Master of Terrain (Oasis) › Their location:
terrain = oasis
- When has character modifier is Master of Terrain (Forest) › Their location:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
landless_inspector_king_of_the_wilds = {
switch = {
trigger = has_character_modifier
# Woodlands
master_terrain_forest_modifier = { location ?= { terrain = forest } }
master_terrain_jungle_modifier = { location ?= { terrain = jungle } }
master_terrain_taiga_modifier = { location ?= { terrain = taiga } }
master_terrain_wetlands_modifier = { location ?= { terrain = wetlands } }
# Highlands
master_terrain_mountains_modifier = { location ?= { terrain = mountains } }
master_terrain_hills_modifier = { location ?= { terrain = hills } }
master_terrain_desert_mountains_modifier = { location ?= { terrain = desert_mountains } }
# Lowlands
master_terrain_plains_modifier = { location ?= { terrain = plains } }
master_terrain_steppe_modifier = { location ?= { terrain = steppe } }
master_terrain_farmlands_modifier = { location ?= { terrain = farmlands } }
master_terrain_floodplains_modifier = { location ?= { terrain = floodplains } }
# Drylands
master_terrain_drylands_modifier = { location ?= { terrain = drylands } }
master_terrain_desert_modifier = { location ?= { terrain = desert } }
master_terrain_oasis_modifier = { location ?= { terrain = oasis } }
}
}As written in game/common/scripted_triggers/06_bp3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls landless_inspector_king_of_the_wilds.
Script values (5)
- battle_winner_prestige_gain
- gold_refill_value
- gold_refill_value_tt
- provision_refill_value
- provision_refill_value_tt
Source: game/common/scripted_triggers/06_bp3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.