CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

lancer_attribute_trigger

lancer_attribute_trigger = yes

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 372 (41 lines). No parameters.

lancer_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 372 of its file. It takes no parameters: lancer_attribute_trigger = yes (or no). The game's script calls it in 2 places, among them knight_qualify_for_accolade (combat phase events) and Lancer (accolade types). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
lancer_attribute_trigger = {
	custom_tooltip = {
		text = lancer_attribute.unlock_tt
		OR = {
			var:lancer_attribute_unlock ?= yes
			has_trait_xp = {
				trait = tourney_participant
				track = horse
				value >= 30
			}
			has_trait = aggressive_attacker
		}
	}
	custom_tooltip = {
		text = lancer_attribute.unlock_tt_2
		culture ?= {
			OR = {
				has_innovation = innovation_arched_saddle
				has_cultural_tradition = tradition_caucasian_wolves
				has_cultural_tradition = tradition_roman_legacy
				has_innovation = innovation_valets
				has_cultural_tradition = tradition_ep3_audacious_cadets
				has_cultural_tradition = tradition_ep3_imperial_tagmata
				has_cultural_parameter = unlock_maa_cataphract_archers
				has_innovation = innovation_tiefutu
				has_cultural_parameter = unlock_maa_black_armor_cavalry
			}
		}
	}
	custom_tooltip = {
		text = single_maa_attribute_allowance
		trigger_if = {
			limit = {
				exists = accolade
			}
			accolade = {
				NOT = { has_accolade_category = men_at_arms }
			}
		}
	}
}

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls lancer_attribute_trigger.

Accolade types (1)

  • Lancer

Combat phase events (1)

  • knight_qualify_for_accolade

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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