Scripted trigger
laamp_task_contract_employer_would_resort_to_violence_trigger
laamp_task_contract_employer_would_resort_to_violence_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 580 (5 lines). No parameters.
laamp_task_contract_employer_would_resort_to_violence_trigger is a scripted trigger in Crusader Kings III, written at line 580 of its file. It takes no parameters: laamp_task_contract_employer_would_resort_to_violence_trigger = yes (or no). The game's script calls it in 5 places, among them laamp_base_1001 (contract), laamp_base_1011 (contract) and laamp_base_3011 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
Would this employer have someone executed or hurt without (what passes for in-period as) a fair trial?
What it checks
- scope:employer: Does not have the Trait: Compassionate
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
laamp_task_contract_employer_would_resort_to_violence_trigger = {
scope:employer = {
NOT = { has_trait = compassionate }
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls laamp_task_contract_employer_would_resort_to_violence_trigger.
Task contracts (5)
- laamp_base_1001
- laamp_base_1011
- laamp_base_3011
- laamp_base_3021
- laamp_base_3031
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.