CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

laamp_task_contract_employer_would_chase_money_trigger

laamp_task_contract_employer_would_chase_money_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 594 (13 lines). No parameters.

laamp_task_contract_employer_would_chase_money_trigger is a scripted trigger in Crusader Kings III, written at line 594 of its file. It takes no parameters: laamp_task_contract_employer_would_chase_money_trigger = yes (or no). The game's script calls it in 2 places, among them laamp_base_2001 (contract) and laamp_base_2011 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

The comment above it in the file

Would this employer go grubbing for money they're owed?

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
laamp_task_contract_employer_would_chase_money_trigger = {
	scope:employer = {
		NOR = {
			has_trait = generous
			has_trait = improvident
			# Compassionates avoid this unless they're also greedy.
			AND = {
				has_trait = compassionate
				NOT = { has_trait = greedy }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_task_contract_employer_would_chase_money_trigger.

Task contracts (2)

  • laamp_base_2001
  • laamp_base_2011

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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