Scripted trigger
laamp_task_contract_employer_would_chase_money_trigger
laamp_task_contract_employer_would_chase_money_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 594 (13 lines). No parameters.
laamp_task_contract_employer_would_chase_money_trigger is a scripted trigger in Crusader Kings III, written at line 594 of its file. It takes no parameters: laamp_task_contract_employer_would_chase_money_trigger = yes (or no). The game's script calls it in 2 places, among them laamp_base_2001 (contract) and laamp_base_2011 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
Would this employer go grubbing for money they're owed?
What it checks
scope:employer:None of these
- Has the Trait: Generous
- Has the Trait: Improvident
All of these
- Has the Trait: Compassionate
- Does not have the Trait: Greedy
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
laamp_task_contract_employer_would_chase_money_trigger = {
scope:employer = {
NOR = {
has_trait = generous
has_trait = improvident
# Compassionates avoid this unless they're also greedy.
AND = {
has_trait = compassionate
NOT = { has_trait = greedy }
}
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls laamp_task_contract_employer_would_chase_money_trigger.
Task contracts (2)
- laamp_base_2001
- laamp_base_2011
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.