Scripted trigger
laamp_task_contract_employer_not_antisocial_trigger
laamp_task_contract_employer_not_antisocial_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 569 (9 lines). No parameters.
laamp_task_contract_employer_not_antisocial_trigger is a scripted trigger in Crusader Kings III, written at line 569 of its file. It takes no parameters: laamp_task_contract_employer_not_antisocial_trigger = yes (or no). The game's script calls it in 9 places, among them laamp_base_0001 (contract), laamp_base_0021 (contract) and laamp_base_1031 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
Would this employer have some trait that means they don't want to see/don't trust strangers?
What it checks
scope:employer:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
laamp_task_contract_employer_not_antisocial_trigger = {
scope:employer = {
NOR = {
has_trait = shy
has_trait = paranoid
has_trait = cynical
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls laamp_task_contract_employer_not_antisocial_trigger.
Task contracts (9)
- laamp_base_0001
- laamp_base_0021
- laamp_base_1031
- laamp_base_1041
- laamp_base_3001
- laamp_base_4031
3 more
- laamp_base_4041
- laamp_base_5021
- laamp_transport_vip
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.