CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

laamp_task_contract_employer_not_antisocial_trigger

laamp_task_contract_employer_not_antisocial_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 569 (9 lines). No parameters.

laamp_task_contract_employer_not_antisocial_trigger is a scripted trigger in Crusader Kings III, written at line 569 of its file. It takes no parameters: laamp_task_contract_employer_not_antisocial_trigger = yes (or no). The game's script calls it in 9 places, among them laamp_base_0001 (contract), laamp_base_0021 (contract) and laamp_base_1031 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

The comment above it in the file

Would this employer have some trait that means they don't want to see/don't trust strangers?

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
laamp_task_contract_employer_not_antisocial_trigger = {
	scope:employer = {
		NOR = {
			has_trait = shy
			has_trait = paranoid
			has_trait = cynical
		}
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_task_contract_employer_not_antisocial_trigger.

Task contracts (9)

  • laamp_base_0001
  • laamp_base_0021
  • laamp_base_1031
  • laamp_base_1041
  • laamp_base_3001
  • laamp_base_4031
3 more
  • laamp_base_4041
  • laamp_base_5021
  • laamp_transport_vip

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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