CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

laamp_base_3001_valid_neighbours_trigger

laamp_base_3001_valid_neighbours_trigger = { EMPLOYER = … }

game/common/scripted_triggers/00_laamp_triggers.txt, line 636 (12 lines). Parameters: $EMPLOYER$.

laamp_base_3001_valid_neighbours_trigger is a scripted trigger in Crusader Kings III, written at line 636 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 2 places, among them laamp_base_3001 (contract) and Proactive Reconnaissance (event laamp_base_contract_schemes.3004). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
laamp_base_3001_valid_neighbours_trigger = {
	NOR = {
		# Don't collect intelligence on people we trust.
		has_any_moderate_good_relationship_with_character_trigger = { CHARACTER = $EMPLOYER$ }
		is_allied_to = $EMPLOYER$
		# Or on people we're currently at war with — it's a little late for court whispers.
		is_at_war_with = $EMPLOYER$
	}
	is_adult = yes
	is_incapable = no
	is_imprisoned = no
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_base_3001_valid_neighbours_trigger.

Task contracts (1)

  • laamp_base_3001

Events (1)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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