Scripted trigger
laamp_base_2001_valid_mayor_trigger
laamp_base_2001_valid_mayor_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 630 (5 lines). No parameters.
laamp_base_2001_valid_mayor_trigger is a scripted trigger in Crusader Kings III, written at line 630 of its file. It takes no parameters: laamp_base_2001_valid_mayor_trigger = yes (or no). The game's script calls it in 1 place, among them laamp_base_2001 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
laamp_base_2001_valid_mayor_trigger = {
highest_held_title_tier = tier_barony
government_has_flag = government_is_republic
NOT = { is_close_or_extended_family_of = scope:employer }
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls laamp_base_2001_valid_mayor_trigger.
Task contracts (1)
- laamp_base_2001
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.