CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

laamp_base_1001_valid_neighbouring_county_trigger

laamp_base_1001_valid_neighbouring_county_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 625 (4 lines). No parameters.

laamp_base_1001_valid_neighbouring_county_trigger is a scripted trigger in Crusader Kings III, written at line 625 of its file. It takes no parameters: laamp_base_1001_valid_neighbouring_county_trigger = yes (or no). The game's script calls it in 1 place, among them Hunting Criminals: Success! (event laamp_base_contract_schemes.1002). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

The comment above it in the file

Search for counties that could be affected by the modifiers we apply at the conclusion of the contract.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
laamp_base_1001_valid_neighbouring_county_trigger = {
	holder = root.task_contract_employer
	county_control < full_county_control
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_base_1001_valid_neighbouring_county_trigger.

Events (1)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?