Scripted trigger
knows_about_character_being_same_crypto_religionist_trigger
knows_about_character_being_same_crypto_religionist_trigger = { CHARACTER = … }game/common/scripted_triggers/00_crypto_religionist_triggers.txt, line 1 (9 lines). Parameters: $CHARACTER$.
knows_about_character_being_same_crypto_religionist_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_crypto_religionist_triggers.txt.
What it checks
$CHARACTER$ = { exists = secret_faith }secret_faith = $CHARACTER$.secret_faith- Any known secret:
secret_owner = $CHARACTER$secret_type = secret_crypto_religionist
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
knows_about_character_being_same_crypto_religionist_trigger = {
exists = secret_faith
$CHARACTER$ = { exists = secret_faith }
secret_faith = $CHARACTER$.secret_faith
any_known_secret = {
secret_owner = $CHARACTER$
secret_type = secret_crypto_religionist
}
}As written in game/common/scripted_triggers/00_crypto_religionist_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_crypto_religionist_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.