CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

knows_about_character_being_same_crypto_religionist_trigger

knows_about_character_being_same_crypto_religionist_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_crypto_religionist_triggers.txt, line 1 (9 lines). Parameters: $CHARACTER$.

knows_about_character_being_same_crypto_religionist_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_crypto_religionist_triggers.txt.

What it checks

  • $CHARACTER$ = { exists = secret_faith }
  • secret_faith = $CHARACTER$.secret_faith
  • Any known secret:
    • secret_owner = $CHARACTER$
    • secret_type = secret_crypto_religionist

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
knows_about_character_being_same_crypto_religionist_trigger = {
	exists = secret_faith
	$CHARACTER$ = { exists = secret_faith }
	secret_faith = $CHARACTER$.secret_faith
	any_known_secret = {
		secret_owner = $CHARACTER$
		secret_type = secret_crypto_religionist
	}
}

As written in game/common/scripted_triggers/00_crypto_religionist_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_crypto_religionist_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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