Scripted trigger
kick_from_court_validity_trigger
kick_from_court_validity_trigger = yesgame/common/scripted_triggers/00_interaction_triggers.txt, line 24 (24 lines). No parameters.
kick_from_court_validity_trigger is a scripted trigger in Crusader Kings III, written at line 24 of its file. It takes no parameters: kick_from_court_validity_trigger = yes (or no). The game's script calls it in 1 place, among them Dismiss (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
None of these
is_spouse_of = scope:actoris_concubine_of = scope:actoris_close_family_of = scope:actorhas_council_position = councillor_court_chaplainis_diarch = yesAll of these
- Is married
is_female = yesmatrilinear_marriage = yes- Any consort:
is_diarch = yes
All of these
- Is married
is_male = yespatrilinear_marriage = yes- Any consort:
is_diarch = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
kick_from_court_validity_trigger = {
NOR = {
is_spouse_of = scope:actor
is_concubine_of = scope:actor
is_close_family_of = scope:actor
has_council_position = councillor_court_chaplain
is_diarch = yes
# Marriage major partners of diarchs.
## Female.
AND = {
is_married = yes
is_female = yes
matrilinear_marriage = yes
any_consort = { is_diarch = yes }
}
## Male.
AND = {
is_married = yes
is_male = yes
patrilinear_marriage = yes
any_consort = { is_diarch = yes }
}
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls kick_from_court_validity_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.