CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

kick_from_court_validity_trigger

kick_from_court_validity_trigger = yes

game/common/scripted_triggers/00_interaction_triggers.txt, line 24 (24 lines). No parameters.

kick_from_court_validity_trigger is a scripted trigger in Crusader Kings III, written at line 24 of its file. It takes no parameters: kick_from_court_validity_trigger = yes (or no). The game's script calls it in 1 place, among them Dismiss (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

  • None of these

    • is_spouse_of = scope:actor
    • is_concubine_of = scope:actor
    • is_close_family_of = scope:actor
    • has_council_position = councillor_court_chaplain
    • is_diarch = yes
    • All of these

      • Is married
      • is_female = yes
      • matrilinear_marriage = yes
      • Any consort:
        • is_diarch = yes
    • All of these

      • Is married
      • is_male = yes
      • patrilinear_marriage = yes
      • Any consort:
        • is_diarch = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
kick_from_court_validity_trigger = {
	NOR = {
		is_spouse_of = scope:actor
		is_concubine_of = scope:actor
		is_close_family_of = scope:actor
		has_council_position = councillor_court_chaplain
		is_diarch = yes
		# Marriage major partners of diarchs.
		## Female.
		AND = {
			is_married = yes
			is_female = yes
			matrilinear_marriage = yes
			any_consort = { is_diarch = yes }
		}
		## Male.
		AND = {
			is_married = yes
			is_male = yes
			patrilinear_marriage = yes
			any_consort = { is_diarch = yes }
		}
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls kick_from_court_validity_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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