CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

keeper_of_the_horses_validity_trigger

keeper_of_the_horses_validity_trigger = { EMPLOYER = … }

game/common/scripted_triggers/00_court_position_triggers.txt, line 1131 (19 lines). Parameters: $EMPLOYER$.

keeper_of_the_horses_validity_trigger is a scripted trigger in Crusader Kings III, written at line 1131 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 1 place, among them Keeper of the Horses (court position). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
keeper_of_the_horses_validity_trigger = {
	base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
	is_landed = no
	custom_tooltip = {
		text = court_position_nomadic
		government_has_flag = government_is_nomadic
	}
	custom_tooltip = {
		text = keeper_of_the_horses_validity_trigger_tt
		trigger_if = {
			limit = {
				NOT = {
					has_court_position = keeper_of_the_horses_court_position
				}
			}
			prowess >= 12
		}
	}
}

As written in game/common/scripted_triggers/00_court_position_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls keeper_of_the_horses_validity_trigger.

Court positions (1)

Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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