CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

journey_learning_skill_monument_trigger

journey_learning_skill_monument_trigger = yes

game/common/scripted_triggers/00_journey_triggers.txt, line 40 (16 lines). No parameters.

journey_learning_skill_monument_trigger is a scripted trigger in Crusader Kings III, written at line 40 of its file. It takes no parameters: journey_learning_skill_monument_trigger = yes (or no). The game's script calls it in 2 places, among them The Sights of …… (event bp3_journey.0005) and GetSpecialBuildingLearningSkill (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_journey_triggers.txt.

What it checks

  • One of these

    • has_building_with_flag = travel_point_of_interest_religious
    • or

      has_building_with_flag = travel_point_of_interest_learning
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_wonder }
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_diplomatic }
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_natural_feature }
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_martial }
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_religious }
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_learning }
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_economic }
    • or

      NOT = { has_building_with_flag = travel_point_of_interest_martial_minor }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
journey_learning_skill_monument_trigger = {
	OR = {
		has_building_with_flag = travel_point_of_interest_religious
		has_building_with_flag = travel_point_of_interest_learning
		NOR = {
			has_building_with_flag = travel_point_of_interest_wonder
			has_building_with_flag = travel_point_of_interest_diplomatic
			has_building_with_flag = travel_point_of_interest_natural_feature
			has_building_with_flag = travel_point_of_interest_martial
			has_building_with_flag = travel_point_of_interest_religious
			has_building_with_flag = travel_point_of_interest_learning
			has_building_with_flag = travel_point_of_interest_economic
			has_building_with_flag = travel_point_of_interest_martial_minor
		}
	}
}

As written in game/common/scripted_triggers/00_journey_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls journey_learning_skill_monument_trigger.

Events (1)

Customizable localization (1)

  • GetSpecialBuildingLearningSkill

Source: game/common/scripted_triggers/00_journey_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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