Scripted trigger
jewish_artifact_access_trigger
jewish_artifact_access_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 46 (6 lines). No parameters.
jewish_artifact_access_trigger is a scripted trigger in Crusader Kings III, written at line 46 of its file. It takes no parameters: jewish_artifact_access_trigger = yes (or no). The game's script calls it in 4 places, among them ark_covenant_template (artifact), david_harp_template (artifact) and judaism_relic_template (artifact). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
One of these
judaism_or_syncretic_with_judaism_trigger = { CHARACTER = root }or
The Personal Tenets unlock can use jewish artifacts
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
jewish_artifact_access_trigger = {
OR = {
judaism_or_syncretic_with_judaism_trigger = { CHARACTER = root }
has_personal_tenet_flag = can_use_jewish_artifacts
}
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls jewish_artifact_access_trigger.
Artifacts (4)
- ark_covenant_template
- david_harp_template
- judaism_relic_template
- throne_solomon_template
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.