CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_valid_for_narrow_yearly_events

is_valid_for_narrow_yearly_events = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 819 (17 lines). No parameters.

is_valid_for_narrow_yearly_events is a scripted trigger in Crusader Kings III, written at line 819 of its file. It takes no parameters: is_valid_for_narrow_yearly_events = yes (or no). The game's script calls it in 38 places, among them … Cup Runneth Over (event fp3_clan.1010), …'s Not Worth It! (event bp1_yearly.5705) and A Faithful Friend (event bp1_yearly.5708). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

The comment above it in the file

If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
is_valid_for_narrow_yearly_events = {
	is_available_quick = {
		at_war = no
		imprisoned = no
		incapable = no
	}
	is_commanding_army = no
	is_playable_character = yes
	OR = {
		is_travelling = no
		has_government = landless_adventurer_government
	}
	NOR = {
		has_character_flag = is_in_task_contract_event_chain
		exists = involved_activity
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_valid_for_narrow_yearly_events.

Events (38)

32 more

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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