Scripted trigger · By God Alone files
is_valid_cathedral_facade_contributor_trigger
is_valid_cathedral_facade_contributor_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 992 (15 lines). No parameters.
is_valid_cathedral_facade_contributor_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 992 of its file. It takes no parameters: is_valid_cathedral_facade_contributor_trigger = yes (or no). The game's script calls it in 3 places, among them pam_cathedral_01 (great project), pam_cathedral_02 (great project) and pam_cathedral_03 (great project). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
is_valid_cathedral_facade_contributor_trigger = {
OR = {
learning >= extremely_high_skill_rating
AND = {
highest_held_title_tier >= tier_kingdom
custom_tooltip = {
text = has_good_royal_architect_tt
any_court_position_holder = {
type = royal_architect_court_position
aptitude = { court_position = royal_architect_court_position value >= 3 }
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_valid_cathedral_facade_contributor_trigger.
Great projects (3)
- pam_cathedral_01
- pam_cathedral_02
- pam_cathedral_03
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.