CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

is_valid_cathedral_clerical_region_capital_trigger

is_valid_cathedral_clerical_region_capital_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 831 (19 lines). No parameters.

is_valid_cathedral_clerical_region_capital_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 831 of its file. It takes no parameters: is_valid_cathedral_clerical_region_capital_trigger = yes (or no). The game's script calls it in 3 places, among them pam_cathedral_01 (great project), pam_cathedral_02 (great project) and pam_cathedral_03 (great project). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Landless clerical titles: title_capital_county is the holder's current location, not the fixed see

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
is_valid_cathedral_clerical_region_capital_trigger = {
	trigger_if = {
		limit = { exists = county.clerical_region_title }
		custom_tooltip = {
			text = great_project_cathedral_clerical_region_capital_tt
			county.clerical_region_title.title_domicile.domicile_location ?= this
		}
	}
	trigger_else_if = {
		limit = { root = { pam_is_clerical_region_holder_trigger = yes } }
		custom_tooltip = {
			text = great_project_cathedral_clerical_region_holder_capital_tt
			always = no
		}
	}
	trigger_else = {
		always = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_valid_cathedral_clerical_region_capital_trigger.

Great projects (3)

  • pam_cathedral_01
  • pam_cathedral_02
  • pam_cathedral_03

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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