Scripted trigger
is_valid_auto_title_holder_non_clergy
is_valid_auto_title_holder_non_clergy = yesgame/common/scripted_triggers/00_auto_character_triggers.txt, line 14 (15 lines). No parameters.
is_valid_auto_title_holder_non_clergy is a scripted trigger in Crusader Kings III, written at line 14 of its file. It takes no parameters: is_valid_auto_title_holder_non_clergy = yes (or no). The game's script calls it in 4 places, among them auto_generated_local_title_holder (pool character selectors), auto_generated_title_holder (pool character selectors) and pool_city_succession (pool character selectors). Patch 1.20.1.2, from game/common/scripted_triggers/00_auto_character_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
is_valid_auto_title_holder_non_clergy = {
trigger_if = {
limit = {
scope:base = { has_realm_law = male_only_law }
}
is_male = yes
}
trigger_else_if = {
limit = {
scope:base = { has_realm_law = female_only_law }
}
is_female = yes
}
trigger_else = {}
}As written in game/common/scripted_triggers/00_auto_character_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_valid_auto_title_holder_non_clergy.
Pool character selectors (4)
- auto_generated_local_title_holder
- auto_generated_title_holder
- pool_city_succession
- pool_herder_succession
Source: game/common/scripted_triggers/00_auto_character_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.