CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_unprotected_hostile_faith

is_unprotected_hostile_faith = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 1879 (25 lines). No parameters.

is_unprotected_hostile_faith is a scripted trigger in Crusader Kings III, written at line 1879 of its file. It takes no parameters: is_unprotected_hostile_faith = yes (or no). The game's script calls it in 2 places, among them … Nights (event fp2_yearly.9005) and Point of View (event fp2_yearly.9006). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • Their faith:
    • faith_hostility_level = { target = prev.holder.top_liege.faith value >= 2 }
  • Their holder:
    • NOT = { vassal_contract_has_flag = religiously_protected }
  • If

    • Their holder › Any liege or above:
      • faith = prev.faith

    Then

    • Their holder › Any liege or above:
      • NOT = { vassal_contract_has_flag = religiously_protected }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
is_unprotected_hostile_faith = { # Checks if the faith is at least hostile but not protected by a contract, used in a county scope
	faith = {
		faith_hostility_level = {
			target = prev.holder.top_liege.faith
			value >= 2
		}
	}
	holder = {
		NOT = { vassal_contract_has_flag = religiously_protected }
	}
	trigger_if = { # Does anyone in the hierarchy have religious protection?
		limit = {
			holder = {
				any_liege_or_above = {
					faith = prev.faith
				}
			}
		}
		holder = {
			any_liege_or_above = {
				NOT = { vassal_contract_has_flag = religiously_protected }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_unprotected_hostile_faith.

Events (2)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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