Scripted trigger
is_unfunded_required_contribution_trigger
is_unfunded_required_contribution_trigger = yesgame/common/scripted_triggers/great_project_triggers.txt, line 17 (4 lines). No parameters.
is_unfunded_required_contribution_trigger is a scripted trigger in Crusader Kings III, written at line 17 of its file. It takes no parameters: is_unfunded_required_contribution_trigger = yes (or no). The game's script calls it in 1 place, among them story_mandala (story cycle). Patch 1.20.1.2, from game/common/scripted_triggers/great_project_triggers.txt.
What it checks
contribution_is_funded = no- … is essential to start working on …
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
is_unfunded_required_contribution_trigger = {
contribution_is_funded = no
contribution_is_required = yes
}As written in game/common/scripted_triggers/great_project_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_unfunded_required_contribution_trigger.
Story cycles (1)
- story_mandala
Source: game/common/scripted_triggers/great_project_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.