Scripted trigger
is_theological_character_trigger
is_theological_character_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1804 (12 lines). No parameters.
is_theological_character_trigger is a scripted trigger in Crusader Kings III, written at line 1804 of its file. It takes no parameters: is_theological_character_trigger = yes (or no). The game's script calls it in 1 place, among them When Minds Collide (event ep1_flavor.2070). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Has the Trait: Theologian
or
Has the Trait: Monkor
Has the Trait: Military Order Memberor
All of these
is_playable_character = yes- Government is a Theocratic-type Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
is_theological_character_trigger = {
OR = {
has_trait = theologian
has_trait = devoted
has_trait = order_member
AND = {
is_playable_character = yes
government_has_flag = government_is_theocracy
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_theological_character_trigger.
Events (1)
- When Minds Collide
ep1_flavor.2070
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.