Scripted trigger · Tours and Tournaments files
is_successful_bloody_wedding
is_successful_bloody_wedding = yesgame/common/scripted_triggers/04_ep2_wedding_triggers.txt, line 70 (14 lines). No parameters.
is_successful_bloody_wedding is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 70 of its file. It takes no parameters: is_successful_bloody_wedding = yes (or no). The game's script calls it in 1 place, among them Grand Wedding (activity). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_wedding_triggers.txt.
The comment above it in the file
scope:activity and scope:host should always accessible for activity and its events
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
is_successful_bloody_wedding = {
scope:activity = {
has_activity_option = {
category = special_type
option = wedding_type_bloody
}
}
scope:host = {
has_none_of_variables = {
name = bloody_murder_fail
name = bloody_wedding_backed_down_var
}
}
}As written in game/common/scripted_triggers/04_ep2_wedding_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_successful_bloody_wedding.
Activities (1)
Source: game/common/scripted_triggers/04_ep2_wedding_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.