Scripted trigger
is_struggle_parameter_active_secondary_character_involvement_involved_trigger
is_struggle_parameter_active_secondary_character_involvement_involved_trigger = { CHAR = … PARAMETER = … }game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 292 (10 lines). Parameters: $CHAR$, $PARAMETER$.
is_struggle_parameter_active_secondary_character_involvement_involved_trigger is a scripted trigger in Crusader Kings III, written at line 292 of its file. A call passes 2 parameters: CHAR and PARAMETER. The game's script calls it in 1 place, among them marriage_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
is_struggle_parameter_active_secondary_character_involvement_involved_trigger = {
has_struggle_phase_parameter = $PARAMETER$
save_temporary_scope_as = struggle_temp
$CHAR$ = {
any_character_struggle = {
involvement = involved
this = scope:struggle_temp
}
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_struggle_parameter_active_secondary_character_involvement_involved_trigger.
Scripted modifiers (AI weights) (1)
- marriage_ai_accept_modifier
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.