CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_struggle_parameter_active_secondary_character_involvement_involved_trigger

is_struggle_parameter_active_secondary_character_involvement_involved_trigger = { CHAR = … PARAMETER = … }

game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 292 (10 lines). Parameters: $CHAR$, $PARAMETER$.

is_struggle_parameter_active_secondary_character_involvement_involved_trigger is a scripted trigger in Crusader Kings III, written at line 292 of its file. A call passes 2 parameters: CHAR and PARAMETER. The game's script calls it in 1 place, among them marriage_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
is_struggle_parameter_active_secondary_character_involvement_involved_trigger = {
	has_struggle_phase_parameter = $PARAMETER$
	save_temporary_scope_as = struggle_temp
	$CHAR$ = {
		any_character_struggle = {
			involvement = involved
			this = scope:struggle_temp
		}
	}
}

As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_struggle_parameter_active_secondary_character_involvement_involved_trigger.

Scripted modifiers (AI weights) (1)

  • marriage_ai_accept_modifier

Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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