Scripted trigger
is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger
is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger = yesgame/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 270 (15 lines). No parameters.
is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger is a scripted trigger in Crusader Kings III, written at line 270 of its file. It takes no parameters: is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger = yes (or no). The game's script calls it in 2 places, among them marriage_ai_accept_faith_hostility_modifier (scripted modifier) and negotiate_alliance_interaction_ai_acceptance (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
- scope:actor › Any character struggle:
involvement = involvedhas_struggle_phase_parameter = interfaith_marriages_available_between_involved_characters- scope:recipient › Any character struggle:
involvement = involved
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger = {
scope:actor = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = interfaith_marriages_available_between_involved_characters
save_temporary_scope_as = struggle_temp
scope:recipient = {
any_character_struggle = {
involvement = involved
this = scope:struggle_temp
}
}
}
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger.
Scripted modifiers (AI weights) (2)
- marriage_ai_accept_faith_hostility_modifier
- negotiate_alliance_interaction_ai_acceptance
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.