CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger

is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger = yes

game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 270 (15 lines). No parameters.

is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger is a scripted trigger in Crusader Kings III, written at line 270 of its file. It takes no parameters: is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger = yes (or no). The game's script calls it in 2 places, among them marriage_ai_accept_faith_hostility_modifier (scripted modifier) and negotiate_alliance_interaction_ai_acceptance (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

What it checks

  • scope:actor › Any character struggle:
    • involvement = involved
    • has_struggle_phase_parameter = interfaith_marriages_available_between_involved_characters
    • scope:recipient › Any character struggle:
      • involvement = involved

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger = {
	scope:actor = {
		any_character_struggle = {
			involvement = involved
			has_struggle_phase_parameter = interfaith_marriages_available_between_involved_characters
			save_temporary_scope_as = struggle_temp
			scope:recipient = {
				any_character_struggle = {
					involvement = involved
					this = scope:struggle_temp
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_struggle_parameter_active_interfaith_marriages_available_between_involved_characters_trigger.

Scripted modifiers (AI weights) (2)

  • marriage_ai_accept_faith_hostility_modifier
  • negotiate_alliance_interaction_ai_acceptance

Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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