Scripted trigger
is_secondary_character_involvement_neither_trigger
is_secondary_character_involvement_neither_trigger = { CHAR = … }game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 71 (8 lines). Parameters: $CHAR$.
is_secondary_character_involvement_neither_trigger is a scripted trigger in Crusader Kings III, written at line 71 of its file. A call passes 1 parameter: CHAR. The game's script calls it in 2 places, among them struggle_wars_prioritise_struggle_targets_value (script value) and marriage_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
is_secondary_character_involvement_neither_trigger = {
save_temporary_scope_as = struggle_temp
$CHAR$ = {
NOT = {
any_character_struggle = { this = scope:struggle_temp }
}
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_secondary_character_involvement_neither_trigger.
Script values (1)
- struggle_wars_prioritise_struggle_targets_value
Scripted modifiers (AI weights) (1)
- marriage_ai_accept_modifier
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.