Scripted trigger · Roads to Power files
is_roman_emperor_excluding_byzantium_trigger
is_roman_emperor_excluding_byzantium_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 31 (6 lines). No parameters.
is_roman_emperor_excluding_byzantium_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 31 of its file. It takes no parameters: is_roman_emperor_excluding_byzantium_trigger = yes (or no). The game's script calls it in 11 places, among them Restore Pope in Rome (decision), Border Raid against the Roman Empire (casus belli) and Imperial Reconquest (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
- Holds Roman Empire
or
Holds Eastern Roman Empire
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
is_roman_emperor_excluding_byzantium_trigger = {
OR = {
has_title = title:h_roman_empire
has_title = title:h_eastern_roman_empire
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_roman_emperor_excluding_byzantium_trigger.
Decisions (1)
Story cycles (1)
- ep3_story_cycle_restoring_rome
Events (2)
- City of the World's Desire
roman_restoration.1200 - Imperial Borders Restored
roman_restoration.0024
Scripted triggers inside an event file (2)
- caligula_trigger
- sisyphus_nickname_trigger
Customizable localization (2)
- DeathMessageOutro
- rich_presence_flavor_status
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.