Scripted trigger
is_powerful_vassal_or_house_head_trigger
is_powerful_vassal_or_house_head_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 864 (12 lines). No parameters.
is_powerful_vassal_or_house_head_trigger is a scripted trigger in Crusader Kings III, written at line 864 of its file. It takes no parameters: is_powerful_vassal_or_house_head_trigger = yes (or no). The game's script calls it in 6 places, among them Invite Conspirators to Coup (interaction), diarchy.9031 (event) and pv_overthrow_tally_display_value (script value). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Is a Powerful Vassal or House Head of a Powerful Family
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
is_powerful_vassal_or_house_head_trigger = {
custom_tooltip = {
text = custom_description.tt.is_power_vassal_or_family
OR = {
AND = {
house ?= { is_powerful_family = yes }
is_house_head = yes
}
is_powerful_vassal = yes
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_powerful_vassal_or_house_head_trigger.
Character interactions (1)
Events (1)
Script values (4)
- pv_overthrow_tally_display_value
- pv_overthrow_tally_value
- pv_overthrow_threshold_display_value
- pv_overthrow_threshold_value
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.