CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_parent_sibling_of_root_trigger

is_parent_sibling_of_root_trigger = yes

game/common/scripted_triggers/00_family_triggers.txt, line 44 (9 lines). No parameters.

is_parent_sibling_of_root_trigger is a scripted trigger in Crusader Kings III, written at line 44 of its file. It takes no parameters: is_parent_sibling_of_root_trigger = yes (or no). The game's script calls it in 5 places, among them CloseOrExtendedFamilyRelationToMe (custom loc), ES_ElLa_Relation (custom loc) and RelationToMe (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_family_triggers.txt.

What it checks

  • Any sibling: Any child:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
is_parent_sibling_of_root_trigger = {
	any_sibling = {
		even_if_dead = yes
		any_child = {
			even_if_dead = yes
			this = root
		}
	}
}

As written in game/common/scripted_triggers/00_family_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_parent_sibling_of_root_trigger.

Customizable localization (5)

  • CloseOrExtendedFamilyRelationToMe
  • ES_ElLa_Relation
  • RelationToMe
  • RelationToMePossessive
  • RelationToMeShort

Source: game/common/scripted_triggers/00_family_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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