Scripted trigger
is_owner_only_contribution_trigger
is_owner_only_contribution_trigger = yesgame/common/scripted_triggers/great_project_triggers.txt, line 2 (14 lines). No parameters.
is_owner_only_contribution_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: is_owner_only_contribution_trigger = yes (or no). The game's script calls it in 5 places, among them Plunder for Contribution (casus belli), story_mandala (story cycle) and …: Success (event scheme_critical_moments.1242). Patch 1.20.1.2, from game/common/scripted_triggers/great_project_triggers.txt.
What it checks
One of these
contribution_id = rite_of_worthinessor
contribution_id = creation_aspector
contribution_id = serenity_aspector
contribution_id = destruction_aspector
contribution_id = trickery_aspector
contribution_id = family_shrineor
contribution_id = family_statuesor
contribution_id = family_temple_compoundor
contribution_id = family_temple_complexor
contribution_id = dynastic_temple_complex
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
is_owner_only_contribution_trigger = {
OR = {
contribution_id = rite_of_worthiness
contribution_id = creation_aspect
contribution_id = serenity_aspect
contribution_id = destruction_aspect
contribution_id = trickery_aspect
contribution_id = family_shrine
contribution_id = family_statues
contribution_id = family_temple_compound
contribution_id = family_temple_complex
contribution_id = dynastic_temple_complex
}
}As written in game/common/scripted_triggers/great_project_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_owner_only_contribution_trigger.
Casus belli (1)
Story cycles (1)
- story_mandala
Events (2)
- …: Success
scheme_critical_moments.1242 - …: Success
scheme_critical_moments.1252
Scripted triggers (1)
Source: game/common/scripted_triggers/great_project_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.