CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_owner_only_contribution_trigger

is_owner_only_contribution_trigger = yes

game/common/scripted_triggers/great_project_triggers.txt, line 2 (14 lines). No parameters.

is_owner_only_contribution_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: is_owner_only_contribution_trigger = yes (or no). The game's script calls it in 5 places, among them Plunder for Contribution (casus belli), story_mandala (story cycle) and …: Success (event scheme_critical_moments.1242). Patch 1.20.1.2, from game/common/scripted_triggers/great_project_triggers.txt.

What it checks

  • One of these

    • contribution_id = rite_of_worthiness
    • or

      contribution_id = creation_aspect
    • or

      contribution_id = serenity_aspect
    • or

      contribution_id = destruction_aspect
    • or

      contribution_id = trickery_aspect
    • or

      contribution_id = family_shrine
    • or

      contribution_id = family_statues
    • or

      contribution_id = family_temple_compound
    • or

      contribution_id = family_temple_complex
    • or

      contribution_id = dynastic_temple_complex

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
is_owner_only_contribution_trigger = {
	OR = {
		contribution_id = rite_of_worthiness
		contribution_id = creation_aspect
		contribution_id = serenity_aspect
		contribution_id = destruction_aspect
		contribution_id = trickery_aspect
		contribution_id = family_shrine
		contribution_id = family_statues
		contribution_id = family_temple_compound
		contribution_id = family_temple_complex
		contribution_id = dynastic_temple_complex
	}
}

As written in game/common/scripted_triggers/great_project_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_owner_only_contribution_trigger.

Story cycles (1)

  • story_mandala

Events (2)

Source: game/common/scripted_triggers/great_project_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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