Scripted trigger
is_non_spouse_councillor_trigger
is_non_spouse_councillor_trigger = yesgame/common/scripted_triggers/00_court_role_triggers.txt, line 1 (6 lines). No parameters.
is_non_spouse_councillor_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: is_non_spouse_councillor_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_court_role_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
is_non_spouse_councillor_trigger = {
is_available_healthy_ai_adult = yes
NOT = {
is_spouse_of = scope:ruler
}
}As written in game/common/scripted_triggers/00_court_role_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_court_role_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.