Scripted trigger
is_non_chalcedonianism_christian_faith
is_non_chalcedonianism_christian_faith = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 868 (7 lines). No parameters.
is_non_chalcedonianism_christian_faith is a scripted trigger in Crusader Kings III, written at line 868 of its file. It takes no parameters: is_non_chalcedonianism_christian_faith = yes (or no). The game's script calls it in 21 places, among them 101519 (history), 102527 (history) and 1296 (history). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
this = faith:nestorianor
this = faith:miaphysitismor
this = faith:armenian_apostolic
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_non_chalcedonianism_christian_faith = {
OR = {
this = faith:nestorian
this = faith:miaphysitism
this = faith:armenian_apostolic
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_non_chalcedonianism_christian_faith.
History files (the start of the game) (21)
- 101519 (characters)
- 102527 (characters)
- 1296 (characters)
- 166132 (characters)
- 168130 (characters)
- 168673 (characters)
15 more
- 168686 (characters)
- 168700 (characters)
- 168749 (characters)
- 168750 (characters)
- 482 (characters)
- 489 (characters)
- 506 (characters)
- 601 (characters)
- 608 (characters)
- 7772 (characters)
- 7883 (characters)
- 7893 (characters)
- 99 (characters)
- saint_0016 (characters)
- walpurga_6 (characters)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.