Scripted trigger
is_murderer_trigger
is_murderer_trigger = yesgame/common/scripted_triggers/00_scripted_triggers.txt, line 104 (8 lines). No parameters.
is_murderer_trigger is a scripted trigger in Crusader Kings III, written at line 104 of its file. It takes no parameters: is_murderer_trigger = yes (or no). The game's script calls it in 1 place, among them …: the Recruits (event ep3_laamp_decision_event.1033). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
is_murderer_trigger = {
OR = {
has_trait = murderer
any_secret = {
type = secret_murder
}
}
}As written in game/common/scripted_triggers/00_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_murderer_trigger.
Events (1)
- …: the Recruits
ep3_laamp_decision_event.1033
Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.