CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_murder_activity_trigger

is_murder_activity_trigger = yes

game/common/scripted_triggers/00_rich_presence_triggers.txt, line 1 (12 lines). No parameters.

is_murder_activity_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: is_murder_activity_trigger = yes (or no). The game's script calls it in 2 places, among them A Pleasing Atmosphere (event feast_events_ewan.0801) and rich_presence_flavor_status (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_rich_presence_triggers.txt.

What it checks

  • One of these

    • activity_is_bloody_wedding = yes
    • or

      All of these

      • has_activity_type = activity_feast
      • has_activity_option = { category = special_type option = feast_type_murder }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
is_murder_activity_trigger = {
	OR = {
		activity_is_bloody_wedding = yes
		AND = {
			has_activity_type = activity_feast
			has_activity_option = {
				category = special_type
				option = feast_type_murder
			}
		}
	}
}

As written in game/common/scripted_triggers/00_rich_presence_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_murder_activity_trigger.

Events (1)

Customizable localization (1)

  • rich_presence_flavor_status

Source: game/common/scripted_triggers/00_rich_presence_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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