Scripted trigger
is_mountainous_or_hilly_trigger
is_mountainous_or_hilly_trigger = yesgame/common/scripted_triggers/00_terrain_triggers.txt, line 20 (7 lines). No parameters.
is_mountainous_or_hilly_trigger is a scripted trigger in Crusader Kings III, written at line 20 of its file. It takes no parameters: is_mountainous_or_hilly_trigger = yes (or no). The game's script calls it in 1 place, among them … Wisdom from Goats (event pilgrimage.3302). Patch 1.20.1.2, from game/common/scripted_triggers/00_terrain_triggers.txt.
What it checks
One of these
terrain = mountainsor
terrain = desert_mountainsor
terrain = hills
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_mountainous_or_hilly_trigger = {
OR = {
terrain = mountains
terrain = desert_mountains
terrain = hills
}
}As written in game/common/scripted_triggers/00_terrain_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_mountainous_or_hilly_trigger.
Events (1)
- … Wisdom from Goats
pilgrimage.3302
Source: game/common/scripted_triggers/00_terrain_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.