Scripted trigger
is_military_order_trigger
is_military_order_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1714 (5 lines). No parameters.
is_military_order_trigger is a scripted trigger in Crusader Kings III, written at line 1714 of its file. It takes no parameters: is_military_order_trigger = yes (or no). The game's script calls it in 4 places, among them great_holy_war.0090 (event), great_holy_war.0091 (event) and holy_order.1000 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Military OrderS ###
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
is_military_order_trigger = {
leader ?= {
government_has_flag = government_is_military_holy_order
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_military_order_trigger.
On actions (the game's own hooks) (1)
- faith_holy_order_land_acquisition_pulse
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.