Scripted trigger
is_mainstream_jewish_faith
is_mainstream_jewish_faith = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1869 (9 lines). No parameters.
is_mainstream_jewish_faith is a scripted trigger in Crusader Kings III, written at line 1869 of its file. It takes no parameters: is_mainstream_jewish_faith = yes (or no). The game's script calls it in 3 places, among them … Refugees (event fp2_yearly.9002), False Conversion (event fp2_yearly.9001) and spanish_jewish_merchant_character (scripted character templates). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Their religion is Judaism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
is_mainstream_jewish_faith = {
religion = religion:judaism_religion
NOT = {
this = faith:samaritan
this = faith:haymanot
this = faith:malabarism
this = faith:kabarism
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_mainstream_jewish_faith.
Events (2)
- … Refugees
fp2_yearly.9002 - False Conversion
fp2_yearly.9001
Scripted character templates (1)
- spanish_jewish_merchant_character
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.