CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_location_valid_for_travel_event_on_land

is_location_valid_for_travel_event_on_land = yes

game/common/scripted_triggers/00_travel_triggers.txt, line 1 (5 lines). No parameters.

is_location_valid_for_travel_event_on_land is a scripted trigger in Crusader Kings III, written at line 1 of its file. It takes no parameters: is_location_valid_for_travel_event_on_land = yes (or no). The game's script calls it in 298 places, among them … … Architecture (event pilgrimage.1120), … … Brigandage (event pilgrimage.1110) and … … Sutta (event pilgrimage.3303). Patch 1.20.1.2, from game/common/scripted_triggers/00_travel_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (5 lines of game script)
is_location_valid_for_travel_event_on_land = {
	location = {
		exists = county #This will exclude sea provinces, impassable provinces, river provinces, etc
	}
}

As written in game/common/scripted_triggers/00_travel_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_location_valid_for_travel_event_on_land — the first 120 of 298.

Events (120)

114 more

Source: game/common/scripted_triggers/00_travel_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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