Scripted trigger
is_landed_nomad
is_landed_nomad = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 876 (7 lines). No parameters.
is_landed_nomad is a scripted trigger in Crusader Kings III, written at line 876 of its file. It takes no parameters: is_landed_nomad = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
This trigger checks if a character is a landed Nomad
What it checks
- Government is Nomadic
- Is available (a ruler)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_landed_nomad = {
government_has_flag = government_is_nomadic
is_available_quick = {
ruler = yes
landed = yes
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.