Scripted trigger · By God Alone files
is_in_same_religious_family_trigger
is_in_same_religious_family_trigger = { FAITH = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 4041 (20 lines). Parameters: $FAITH$.
is_in_same_religious_family_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4041 of its file. A call passes 1 parameter: FAITH. The game's script calls it in 1 place, among them Find Adherent (scheme). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
One of these
All of these
is_in_family = rf_abrahamic$FAITH$ = { is_in_family = rf_abrahamic }
or
All of these
is_in_family = rf_eastern$FAITH$ = { is_in_family = rf_eastern }
or
All of these
is_in_family = rf_sinitic$FAITH$ = { is_in_family = rf_sinitic }
or
All of these
is_in_family = rf_pagan$FAITH$ = { is_in_family = rf_pagan }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
is_in_same_religious_family_trigger = {
OR = {
AND = {
is_in_family = rf_abrahamic
$FAITH$ = { is_in_family = rf_abrahamic }
}
AND = {
is_in_family = rf_eastern
$FAITH$ = { is_in_family = rf_eastern }
}
AND = {
is_in_family = rf_sinitic
$FAITH$ = { is_in_family = rf_sinitic }
}
AND = {
is_in_family = rf_pagan
$FAITH$ = { is_in_family = rf_pagan }
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_in_same_religious_family_trigger.
Schemes (1)
- Find Adherent
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.