Scripted trigger
is_in_same_clan_as_trigger
is_in_same_clan_as_trigger = { CHARACTER = … }game/common/scripted_triggers/00_clan_triggers.txt, line 8 (10 lines). Parameters: $CHARACTER$.
is_in_same_clan_as_trigger is a scripted trigger in Crusader Kings III, written at line 8 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 7 places, among them Fabricate Hook (interaction), Fabricate Hook (scheme) and A Questionable Position (event fp3_clan.8017). Patch 1.20.1.2, from game/common/scripted_triggers/00_clan_triggers.txt.
What it checks
One of these
- Government is Clan
or
$CHARACTER$ = { government_has_flag = government_is_clan }
house = $CHARACTER$.housetop_liege = $CHARACTER$.top_liege
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
is_in_same_clan_as_trigger = {
exists = house
exists = $CHARACTER$.house
OR = {
government_has_flag = government_is_clan
$CHARACTER$ = { government_has_flag = government_is_clan }
}
house = $CHARACTER$.house
top_liege = $CHARACTER$.top_liege
}As written in game/common/scripted_triggers/00_clan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_in_same_clan_as_trigger.
Character interactions (1)
Schemes (1)
- Fabricate Hook
Events (3)
- A Questionable Position
fp3_clan.8017 - Budding Profits
steward_task.2008 - Family Entombed
dungeon_ongoing.0013
Scripted triggers (1)
Script values (1)
- befriend_interaction_cost_value
Source: game/common/scripted_triggers/00_clan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.